Vector Path Editing

Node editing gives you precise control over the shape of paths and polygons: move individual points, add or remove them, and control curves with bezier handles.

What Can Be Edited

Node editing works on freeform paths — anything drawn with the Line, Arrow, Polygon, Path, or Freehand tools, and the results of Combine Shapes.

Built-in shapes such as rectangles, circles, rounded rectangles, and the smart shapes are not node-editable.

A path is made of:

  • Nodes — the points the path passes through
  • Segments — the straight or curved lines between nodes
  • Handles — control points on a node that shape the curve of the neighbouring segments

Entering Node Editing

  • Open paths (lines, open Bezier paths, freehand strokes) — double-click the path
  • Any freeform path, including closed polygons — right-click it and choose Edit Nodes

The path's nodes appear. To leave node editing, press Esc or right-click and choose Stop Edit Nodes.

Working with Nodes

ActionHow
Select a nodeClick it
Add to the selectionShift+click
Move nodes or handlesDrag them
Insert a nodeDouble-click a segment
Delete selected nodesDelete or Backspace

Node Types

Right-click a node to change how the path passes through it:

CommandResult
Convert to Corner PointA sharp corner; the handles on each side move independently
Convert to Smooth PointA smooth curve; the handles stay aligned but can have different lengths
Convert to Symmetric PointA smooth curve with mirrored handles of equal length
Add Curve HandlesAdds handles to a corner node that has none, so you can curve its segments
RemoveDeletes the node (not available when only two nodes remain)

Drawing Paths

Polygon Tool

  1. Choose Polygon from the Draw menu in the toolbar
  2. Click to place each point
  3. Close the shape by clicking near the first point or pressing Return — or double-click to finish it as an open path

Backspace removes the last point while drawing; Esc cancels.

Path (Bezier) Tool

  1. Choose Path from the Draw menu
  2. Click to place corner points, or click and drag to pull out curve handles
  3. Double-click to finish

Backspace removes the last node while drawing.

Converting Lines to Connectors

A straight two-point line can be turned into a connector: right-click it and choose Convert to Connector.

Tips

  • Use fewer nodes — simpler paths are easier to edit and look cleaner
  • Zoom in for precise adjustments
  • Build complex outlines with Combine — merge simple shapes with boolean operations, then fine-tune the nodes